I am currently gearing up (ahem) for the 2018 Ring of Kerry Cycle.
The cycle, not a race(!) takes place on Saturday, July 7th and is a challenging 175km route through the picturesque hills, drumlins, and mountains of County Kerry.
I am raising funds for Down Right Brilliant, who are aligned with the Newry & Mourne Down Syndrome Support Group.
Our story began some 35 years ago when a group from Killarney had an idea – to cycle the 175-kilometre ‘Ring of Kerry’ to raise money for charity. 35 years later, that vision hasn’t changed. Our story has. Today, the Ring of Kerry Charity Cycle brings together 10,000 participants each year, making it Ireland’s largest one-day charity event. Together, we’ve raised almost €15 million for 150 charity organisations who make a powerful difference for people in need across our communities.
Good news! We (Dr Bride Mallon, Dr Cornelia Connolly, and my-good-self) have had our research paper accepted for VS-GAMES 2018. Our paper focuses on the role of Assessment in Serious Alternate Reality Games.
The 10th International Conference on Virtual Worlds and Games for Serious Applications takes place from September 5th-7th in Würzburg, Germany.
The community of the VS-GAMES covers a broad variety of facets of virtual worlds and games including game design, software engineering, computer graphics, human-computer interaction techniques, pedagogical and psychological models and evaluations. The common denominator of the conference is that all of these different efforts and perspectives target serous application domains – from museum exhibitions over deep sea robotics interfaces to training and rehabilitation.
Alongside my colleague Shane D’Arcy, we presented at EdTech2018 in Carlow IT on our experiences of utilising Adobe Connect in separate modules for the first time.
These practical modules on programming and animation theory have been previously taught in a face-to-face context but are now included in a part-time blended programme, 80% of which is delivered online. Classes are delivered two evening per week to approximately 15 students (each session), most of whom are working full-time. Our presentation considered the benefits and the limitations of the virtual classroom from the teacher’s perspective. In particular, we outlined some simple techniques used to counter challenges in a number of aspects of the virtual classroom experience such as feedback and interaction, teaching approaches, body language and facial expressions, online activities, “wait time” and “think time”.